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  Game Developer       Artist      Writer

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Jeremy Drudy
 

Creativity has been the cornerstone of my career as a game designer and artist. With over a decade of experience in the industry, I’ve contributed to projects across level design, asset creation, narrative development, and production. My past work includes Butterfly Island, a VR title designed to bring joy to children in need. Currently, I serve as the lead designer on Salvo: Space Repo, an action-packed, sci-fi adventure launching soon.

For me, game development isn’t just a profession—it’s how I think and create. Feel free to explore my portfolio, and don’t hesitate to reach out through any of the links provided.

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Game Portfolio
 

Butterfly Island (2017)
 

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Butterfly Island is a project I was honored to be part of as a Game Designer, Level Designer, and 3D Artist, in collaboration with the Northwestern Mutual Foundation and Ronald McDonald House in Milwaukee, Wisconsin. The goal was to create a virtual reality game designed to support children undergoing treatment for cancer and other serious illnesses. The experience offers a peaceful, immersive environment to ease their discomfort, lift their spirits, and provide a joyful escape from their challenges.

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SALVO: SPACE REPO

Salvo is a wacky game of rough and tough space miners working to bring in salvage to make a payday. Rival factions battle in zero-g battlefields to snatch as much as possible to show their domination in a contest to bring in more haul than their foe.

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Unreleased: Pending 2026

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Read the Salvo Devlog here!: 

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 https://www.moddb.com/games/salvo/articles

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